Controls the tick rate of the game. Can speed up, slow down, freeze, or step through ticks, which is useful for debugging, testing, and creating time-lapse effects.
/tick rate <rate> /tick freeze /tick unfreeze /tick step [<time>] /tick step stop /tick sprint [<time>] /tick sprint stop /tick query
| Name | Required | Description |
|---|---|---|
| rate | Yes (for rate) | The number of ticks per second. The default rate is 20. Minimum is 1. |
| time | No | Duration to step or sprint, specified as a number of ticks or a time value (e.g., 5s, 100t). |
/tick rate 40 /tick freeze /tick step 1 /tick unfreeze /tick sprint 200t /tick query
/tick freeze pauses most game logic including entity movement, block updates, and redstone, while still allowing player input./tick step advances the game by a specific number of ticks while frozen, perfect for frame-by-frame debugging./tick sprint removes the tick-speed cap and processes ticks as fast as possible for the specified duration, useful for time-lapse effects./tick rate changes the target ticks per second. Setting it above 20 speeds up the game; below 20 slows it down./tick query shows the current tick rate and whether the game is frozen.