← Back to Command Directory ← Back to Home

/tick

Controls the tick rate of the game. Can speed up, slow down, freeze, or step through ticks, which is useful for debugging, testing, and creating time-lapse effects.

Syntax

/tick rate <rate>
/tick freeze
/tick unfreeze
/tick step [<time>]
/tick step stop
/tick sprint [<time>]
/tick sprint stop
/tick query

Parameters

NameRequiredDescription
rateYes (for rate)The number of ticks per second. The default rate is 20. Minimum is 1.
timeNoDuration to step or sprint, specified as a number of ticks or a time value (e.g., 5s, 100t).

Examples

/tick rate 40
/tick freeze
/tick step 1
/tick unfreeze
/tick sprint 200t
/tick query

Notes

Related Commands