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Command Reference: Advanced Systems
Reference-style breakdowns for advanced command block systems. Expand
each entry for setup commands, notes, and usage context.
Scoreboards
Scoreboard Counter
Counts ticks or actions using a dummy objective.
Setup Commands
/scoreboard objectives add timer dummy
/scoreboard players add @a timer 1
Notes
- Use repeat or chain blocks to increment every tick.
- Display with
/scoreboard objectives setdisplay.
Logic Chains
Conditional Chain
Runs a chain command only when a prior check succeeds.
Example
Impulse: /testfor @p[tag=key]
Chain (Conditional): /tp @p 0 100 0
Command Block Notes
- Set the chain block to conditional (orange).
- Place it directly after the impulse block.
Detection
Proximity Detector
Detects entities within range and triggers a response.
Example
/execute as @a at @s if entity @e[type=armor_stand,distance=..3] run say Nearby
Notes
- Swap
armor_stand for another marker entity.
- Use a repeating command block for continuous checks.